RULES OF PROCEDURE
PHASE
I: POWER POINTS BUILD-UP PHASE III: PEACE CONFERENCE
BACK
TO THE WORLD GAME
PHASE
II: WAR
Attack
1 Countries are called in alphabetical order to determine whether they
wish to attack or remain neutral. If a country passes, play goes on to the next
country.
Procedure
2 When a country attacks another country, its first attack must exceed the point total of the country it is attacking or the attack is immediately lost and the attacking country forfeits its attacking points to the country being attacked. Thus, the role of the spy is important since each country should have as accurate an estimate of other countries’ point totals as possible. (This is the way countries operate in the real world.) Plan your attack on the WAR STRATEGY SHEET I.
Here
Is an example of one round of war procedure:
Country A,
3000 points; Country B, 2500 points; Country C, 2000 points; Country D, 1900
points; Country E, 1800 points.
1. Country A attacks Country E, announcing that it is attacking with
2000 points.
2.
2000 points are then subtracted from Country A, leaving it with 1000
points.
3. Country E is defeated unless it can gather points from other countries
with which it has formed alliances. (Country Es counter-attack must exceed
Country A’s initial 2000 points attack.)
4.
If Country E receives 500 points from Country B, Country B subtracts 500
points from its total and gives these points to Country E so that its counterattack
of 2300 points now exceeds Country A’s 2000 points attack.
5. Country A can now come back with another counter attack, adding its
remaining 1000 points to its initial 2000 points attack. Country Es counterattack
of 2300 points is then dominated by Country A’s 3000 point attack; thus,
Country E is In dire straits and must muster over 700 points or it will be
defeated and will be controlled by Country A.
6.
One of 2 things can now happen. The first thing might be that Country E
cannot raise 701 points to counter Country A’s attack. In such a case
Country
A leaves its 3000 points as an occupation army inside Country E and takes over
Country E. Country E’s 2300 points are added to Country A’s 3000 to produce
a total of 5300 points for attack or defense. Play continues in alphabetical
order. (Country A cannot attack again until other countries have had
opportunities to decide whether they wish to attack anyone.) Note well:
An
important thing has happened. All countries in the WORLD GAME now know exactly how many
points Country A has and, therefore, how many points would be needed to defeat
Country A. Students record this information on WAR STRATEGY SHEET
II. Of course,
also note that the 500 points Country B gave Country E for its counter-attack
have been lost. Also Important:
Countries B, C, and D might rapidly form an alliance in order to defend
themselves or to attack and take over Country A.
7.
The second thing that might happen in our imaginary Country A vs. Country
E war is this: Country E might be able to raise the 701 points it needs to make
its counter-attack be 3001 to Country A’s 3000. (The 701 points would have to
have come from Country B or some other country with which it had previously
formed an alliance.) If Country A has no alliance and cannot raise points to
overcome Country E’s counter-attack of 3001 points, then Country E becomes the
winner and takes over Country A’s 3000 points.
Note well:
In order to defeat Country A, Country E borrowed heavily from Country Band
must repay the 1201 points it borrowed. This point return might simply be a
return of the 1201 points, or it might require double this amount - if, for example, Country B had earlier said it would loan points but only
on the condition that, in case of victory, it receive back 2 for every point it
loaned. if this latter situation were the case, the new point situation would be
this: Country A’s 3000 points would be owned by Country E. Country E's points
would be 1800 (original points) plus 1201 (borrowed from Country B) plus 3000
(conquered from Country A) equals 6001 points. However, Country E would have to
repay 1201 x 2 = 2402
points to Country B; thus, Country E’s total would shrink from 6001 points to
3599.
Alliances
3
An alliance is an agreement by which one country agrees to come to
another country’s aid In case of war. Such an alliance is binding if it is
made in writing and signed by both countries’ diplomats and leaders prior to
the beginning of war. No written alliance can be made during war, only secret,
unwritten alliances, which are not binding.
Example of an alliance Countries A and B agree to pay back to one another 2
points for any point borrowed in case either country is attacked. Of course, the
alliance does not apply if one country betrays the other. That is, if Countries
A and B are allied and yet one attacks the other, the attacked country cannot
expect a loan from its attacker.
4
Any country offering points to another country that is in trouble can, at
any time prior to an actual defeat, withdraw its loaned points without penalty
if the loaning country has decided that the situation looks hopeless for the attacked
nation.
5
Goal:
One
country must become victorious by the end of this phase of the simulation, if
this means attacking a country with which you have an alliance, such an attack
must take place in order for a single country to emerge victorious. If all
confrontations cease, the country with the largest point total reigns victorious.